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To create a character based on this combination, choose human to take Polearm Master at creation, then add Great Weapon Master at level 4.Įither barbarian or fighter makes a good class to combine with these feats.īarbarians can use Reckless Attack to gain advantage, making landing blows at -5 easier. Plus, you can use a reaction to attack creatures who enter your 10-foot reach. Sure, the extra attack only starts with 1d4 damage, but when each hit still deals 13-15 points of fixed damage, the d4 is just seasoning. Polearm Master lets characters use a bonus action for an extra attack. Great Weapon Master lets characters trade -5 to hit for +10 damage with a heavy weapon, including polearms such as halberds and glaives. Great Weapon Master and Polearm Master offer the combination of feats most comparable to Sharpshooter and Crossbow Expert.
CROSSBOW EXPERT HOW TO
What could possibly be more ridiculous than the Sharpshooter and Crossbow Expert feats combined with either a fighter using the Samurai martial archetype or a ranger using the Gloom Stalker archetype? Also, you might ask how to build such ridiculous characters (but only because your story concept arrives there organically). Most commonly, folks tried to refute my point by citing other character builds they rate as even more broken. But you get that crazy bonkers no more than once a day.” Meanwhile, a martial character optimized for damage blows up every encounter.
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That’s on purpose because it allows us to make 9th-level spells, for instance, just crazy bonkers. You’ll look at your table of spells slots and you’ll go down the slope and you’ll get down there and you’ll go, “Oh, just one.” And it never goes up. D&D lead designer Jeremey Crawford explains, “We constrain how many spell slots you get at those upper levels. Still, a look at the spells-per-level tables shows that even high-level spellcasters rarely get more than one chance to cast one of these spells per day. My posts on the most annoying lower-level spells and higher-level spells add ammunition to this line of thinking. Animate objects (5th), mass suggestion (6th), and forcecage (7th) make particularly good examples.
CROSSBOW EXPERT PLUS
You might prefer this multiclass for your build, (it makes for a nice assassin type character who gets in, kills their target, and bails) but there are real opportunity costs to building this way, so I don't think it's actually a problem.Many folks refuted the power of Sharpshooter plus Crossbow Expert by naming a spell with the power to win an encounter. If this attack doesnt end the encounter you're stuck with normal 2 attacks per round for the rest of the fight, missing out on the higher level spells or extra ASI/feats a single classed ranger/fighter would get respectively, plus whatever other class features you'd have by level 7. It's also a trick that will only work once. Feats, however, are not a key element here.Yeah you can use feats to boost this thing a little higher, but the core concept is purely from multiclassing. You can blame either Action Surge or Gloomstalker, maybe multiclassing in general if you want to stretch it. This character is built for exceptional alpha strike potential. The bonus attack action from the feat can instead come from just having an offhand weapon (rangers and florentine have been a thing for a while, so it's even thematic), or else you can cast Hunter's Mark to get even more gonzo damage.Īction Surge can make for strong turns, nobody doubts that. Dread Ambusher + Action Surge is the core of the trick here.